Erase And Improve
Idea · Common
Reclaim 2. Put 3 cards from your library into your graveyard.
Wiki / Cards
Complete synchronized card list from the canonical game data set. Use filters to inspect archetypes, rarity spread, and text interactions.
Idea · Common
Reclaim 2. Put 3 cards from your library into your graveyard.
Unit · Common
1/1
Reclaim 1.
Unit · Common
2/2
When fielded - Field a 1/1 Rus Civilian.
Unit · Rare
2/3
Reclaim 5. When fielded - Put 3 cards from your deck into your graveyard.
Idea · Common
Reclaim 2. Deal 2 damage.
Unit · Common
3/3
Reclaim 3.
Unit · Common
3/3
When fielded - Field a 3/3 Kievan Twin.
Unit · Common
3/2
Ranged 7.
Monument · Epic
When fielded - Field a 2/2 Monument Guard with Blockade. Whenever a unit you control deals damage to your opponent, it gets +1/+1.
Unit · Rare
2/4
Other units you control have +1/+0.
Unit · NonCollectible
1/1
No rules text provided.
Unit · NonCollectible
3/3
No rules text provided.
Unit · NonCollectible
2/2
Blockade
Unit · NonCollectible
0/0
No rules text provided.
Unit · Common
3/4
No rules text provided.
Unit · Common
2/3
Ranged 2.
Idea · Common
Deal 3 damage.
Unit · Common
2/1
Infiltrate.
Unit · Common
4/3
Infiltrate
Unit · Common
1/1
Last act - Field a 1/1 Musket Mercenary.
Unit · NonCollectible
1/1
When fielded - Draw a Ship
Unit · Common
2/1
When fielded - Draw a card.
Unit · Common
2/2
Armor.
Idea · Common
Give a unit -2/-2
Idea · Common
Field a 2/2 Peasant. Gain a resource.
Unit · Common
3/2
When fielded - Heal all friendly characters by 2.
Unit · Common
3/3
When played - Destroy target enemy monument.
Unit · Common
4/5
No rules text provided.
Unit · Common
5/6
Entrenched 1.
Unit · Common
2/5
Blockade. Armor.
Unit · Common
6/5
Ranged 2.
Unit · Common
7/8
No rules text provided.
Idea · Common
Remove target unit from the game.
Unit · Unique
7/7
Blockade. Last Act - Field a 7/7 Mercenary Army with Blockade.
Unit · Common
2/2
No rules text provided.
Unit · Common
1/5
Inspired. When fielded - This gets +3/+0 until end of turn.