George Washington
washington_leader
25 HPWhenever a unit you control dies on your opponents turn, gain a temporary resource.
American Republic
Active Ability
Rally (Cost 1)
Give a unit +1/+0
Passive
Continental Resolve
Whenever a unit you control dies on your opponents turn, gain a temporary resource.
Resource Cap: 12 · Starting Hand: 4
Thomas Jefferson
jefferson_leader
25 HPYou start the game with 1 extra card. Your deck have up to 15 card of any color.
American Republic
Active Ability
Declaration (Passive Cost)
You start the game with 1 extra card. Your deck can have up to 15 cards of any color.
Passive
Declaration of Independence
Start with 1 extra card. Deck can include up to 15 cards of any color.
Resource Cap: 12 · Starting Hand: 5
Anson Burlingame
burlingame_leader
25 HPCreate a copy of target unit you control. Its a 1/1.
American RepublicImperial China
Active Ability
Diplomatic Clone (Cost 3)
Create a copy of target unit you control. It's a 1/1.
Resource Cap: 12 · Starting Hand: 4
Alexander Hamilton
hamilton_leader
25 HPIf you haven't used all your resources, add a temporary resource at end of turn.
American RepublicNeutral / Special
Active Ability
Treasury (Passive Cost)
At end of turn, if you haven't used all your resources, add a temporary resource.
Passive
Financial Genius
At end of turn, if you haven't used all your resources, add a temporary resource.
Resource Cap: 12 · Starting Hand: 4
Queen Victoria
victoria_leader
25 HPCards that didn't start in your deck costs [1] less to play.
British Empire
Active Ability
Imperial Acquisition (Passive Cost)
Cards that didn't start in your deck costs 1 less.
Passive
British Empire
Cards that didn't start in your deck costs 1 less.
Resource Cap: 12 · Starting Hand: 4
Draft one of Nelson's ships. When you play a ship, reduce the cost of this ability by 1.
British Empire
Active Ability
Nelson's Fleet (Cost 5)
Draft one of Nelson's ships. At the start of your turn and when you play a ship, reduce the cost by 1.
Passive
Master of the Seas
At the start of your turn and when you play a ship, reduce ability cost by 1.
Resource Cap: 12 · Starting Hand: 4
At end of your turn, if you've gained life this turn, Colonize X equal to life gained.
British EmpireHoly Roman Order
Active Ability
Hanoverian Expansion (Passive Cost)
At end of your turn, if you've gained life this turn, Colonize X equal to life gained.
Passive
Hanoverian Succession
At end of turn, if you've gained life this turn, Colonize X equal to life gained.
Resource Cap: 12 · Starting Hand: 4
Elizabeth I
elizabeth_leader
25 HPWhenever you gain a resource, Conviction 1. You can have up to 25 resources.
British EmpireNeutral / Special
Active Ability
Golden Age (Passive Cost)
Whenever you gain a resource, Conviction 1. You can have up to 25 resources.
Passive
Gloriana
Whenever you gain a resource, Conviction 1. Max resources: 25.
Resource Cap: 25 · Starting Hand: 4
Qin Shi Huang
qinshihuang_leader
25 HPDraw a card for every fourth red card you play.
Imperial China
Active Ability
Mandate of Heaven (Passive Cost)
For every 4th red card you play, draw a card.
Passive
First Emperor
Draw a card for every fourth red card you play.
Resource Cap: 12 · Starting Hand: 4
Sacrifice a unit - Field a random unit that costs 1 more.
Imperial China
Active Ability
Imperial Transmutation (Cost 2)
Sacrifice a unit - Field a random unit that costs 1 more.
Resource Cap: 12 · Starting Hand: 4
Kublai Khan gets attack equal to the unit you control with the most attack and attacks target unit.
Imperial ChinaRus Empire
Active Ability
Mongol Fury (Cost 2)
Kublai Khan gets attack equal to the unit you control with the most attack and attacks target enemy unit.
Resource Cap: 12 · Starting Hand: 4
After you've played 5 Ideas, you can draft an Idea.
Imperial ChinaNeutral / Special
Active Ability
Art of War (Cost 0)
After you have played 5 Ideas, Draft an Idea.
Passive
Master Strategist
Track ideas played. After 5 ideas, ability becomes available.
Resource Cap: 12 · Starting Hand: 4
Ivan the Terrible
ivan_leader
25 HPYour units always have at least 2 attack.
Rus Empire
Active Ability
Terrible Might (Passive Cost)
Your units have at least 2 attack.
Passive
Oprichnina
Your units always have at least 2 attack.
Resource Cap: 12 · Starting Hand: 4
Peter the Great
peter_leader
25 HP[1]: The next Black unit you field this turn gets +1/+1 and Blockade. / [1]: The next Mercenary you field this turn gets +1/+0 and Inspired.
Rus Empire
Active Ability
Westernization (Cost 1)
Flip between two modes: Black units get +1/+1 and Blockade, or Mercenaries get +1/+0 and Inspired.
Resource Cap: 12 · Starting Hand: 4
Rurik of Ladoga
rurik_leader
25 HPEvery sixth unit you field, choose one of Ruriks Vikings.
Rus EmpireNordic Kingdoms
Active Ability
Rurik's Vikings (Cost 0)
Every sixth unit you field, choose one of Ruriks Vikings.
Passive
Varangian Founder
Track units fielded. Every 6th unit triggers ability.
Resource Cap: 12 · Starting Hand: 4
Catherine II
catherine_leader
25 HPAt end of turn, field a Vassal of Catherine with attack and health equal to the number of ideas you've played this turn.
Rus EmpireNeutral / Special
Active Ability
Enlightened Despot (Passive Cost)
At end of turn, field a Vassal of Catherine with attack and health equal to the number of ideas you've played this turn.
Passive
Mother Russia
Track ideas played this turn. At end of turn, field a Vassal with stats equal to ideas played.
Resource Cap: 12 · Starting Hand: 4
Freydis Eiriksdottir
freydis_leader
25 HPWhen you play a unit, the next card you play this turn costs 1 less.
Nordic Kingdoms
Active Ability
Viking Explorer (Passive Cost)
When you play a unit, the next card you play costs 1 less.
Passive
Vinland Pioneer
When you play a unit, the next card you play this turn costs 1 less.
Resource Cap: 12 · Starting Hand: 4
Carolus Rex
carolus_leader
25 HPAfter used, Carolus Rex gets a new ability. It costs 1 more until end of turn.
Nordic Kingdoms
Active Ability
Swedish Warfare (Cost 1)
Cycles through 7 different abilities. Costs +1 for each use this turn.
Resource Cap: 12 · Starting Hand: 4
Ragnar Lodbrok
ragnar_leader
25 HPWhen you Raid, gain a temporary resource. If you control a Ship, Colonize.
Nordic KingdomsBritish Empire
Active Ability
Viking Raid (Passive Cost)
When you Raid, gain a temporary resource. If you control a Ship, Colonize.
Passive
Sea King
When you Raid, gain a temporary resource. If you control a Ship, Colonize.
Resource Cap: 12 · Starting Hand: 4
Queen Kristina
kristina_leader
25 HPStart of turn: If you controlled a unit and didn't attack last turn, copy a temporary card from your opponents hand. From turn 10, add 2 cards from anywhere instead.
Nordic KingdomsNeutral / Special
Active Ability
Royal Intrigue (Passive Cost)
Start of turn: If you controlled a unit and didn't attack last turn, copy a temporary card from your opponents hand. From turn 10, add 2 cards from anywhere instead.
Passive
Collector Queen
If you had a unit and didn't attack, copy a card from opponent. After turn 10, get 2 random cards instead.
Resource Cap: 12 · Starting Hand: 4
Frederick Barbarossa
barbarossa_leader
25 HPPay 3 life, draw a card
Holy Roman Order
Active Ability
Imperial Sacrifice (Cost 0)
Deal 3 damage to your leader, draw a card.
Resource Cap: 12 · Starting Hand: 4
Charlemagne
charlemagne_leader
25 HPAt the start of your turn, field a 1/1 that when it deals damage, gain that much life.
Holy Roman Order
Active Ability
Charlemagne's Squire (Passive Cost)
At the beginning of your turn, field a 1/1 Charlemagne's Squire with "When this deals damage, gain that much life".
Passive
Holy Roman Emperor
At start of turn, field a 1/1 Squire with lifelink.
Resource Cap: 12 · Starting Hand: 4
Emperor Leopold II
leopold_leader
25 HPGive a unit +1/+1 and gain 1 life.
Holy Roman OrderAmerican Republic
Active Ability
Habsburg Blessing (Cost 1)
Give a unit +1/+1 and gain 1 life.
Resource Cap: 12 · Starting Hand: 4
Sacrifice a unit. Gain 1 life and 1 resource.
Holy Roman OrderNeutral / Special
Active Ability
Imperial Sacrifice (Cost 1)
Sacrifice a unit. Gain 1 life and 1 resource.
Resource Cap: 12 · Starting Hand: 4