Skip to content

Wiki / Leaders

Leader Compendium

Every playable leader, including active/passive ability text and deck color access.

George Washington

washington_leader

25 HP

Whenever a unit you control dies on your opponents turn, gain a temporary resource.

American Republic

Active Ability

Rally (Cost 1)

Give a unit +1/+0

Passive

Continental Resolve

Whenever a unit you control dies on your opponents turn, gain a temporary resource.

Resource Cap: 12 · Starting Hand: 4

Thomas Jefferson

jefferson_leader

25 HP

You start the game with 1 extra card. Your deck have up to 15 card of any color.

American Republic

Active Ability

Declaration (Passive Cost)

You start the game with 1 extra card. Your deck can have up to 15 cards of any color.

Passive

Declaration of Independence

Start with 1 extra card. Deck can include up to 15 cards of any color.

Resource Cap: 12 · Starting Hand: 5

Anson Burlingame

burlingame_leader

25 HP

Create a copy of target unit you control. Its a 1/1.

American RepublicImperial China

Active Ability

Diplomatic Clone (Cost 3)

Create a copy of target unit you control. It's a 1/1.

Resource Cap: 12 · Starting Hand: 4

Alexander Hamilton

hamilton_leader

25 HP

If you haven't used all your resources, add a temporary resource at end of turn.

American RepublicNeutral / Special

Active Ability

Treasury (Passive Cost)

At end of turn, if you haven't used all your resources, add a temporary resource.

Passive

Financial Genius

At end of turn, if you haven't used all your resources, add a temporary resource.

Resource Cap: 12 · Starting Hand: 4

Queen Victoria

victoria_leader

25 HP

Cards that didn't start in your deck costs [1] less to play.

British Empire

Active Ability

Imperial Acquisition (Passive Cost)

Cards that didn't start in your deck costs 1 less.

Passive

British Empire

Cards that didn't start in your deck costs 1 less.

Resource Cap: 12 · Starting Hand: 4

Lord Nelson

nelson_leader

25 HP

Draft one of Nelson's ships. When you play a ship, reduce the cost of this ability by 1.

British Empire

Active Ability

Nelson's Fleet (Cost 5)

Draft one of Nelson's ships. At the start of your turn and when you play a ship, reduce the cost by 1.

Passive

Master of the Seas

At the start of your turn and when you play a ship, reduce ability cost by 1.

Resource Cap: 12 · Starting Hand: 4

George I

george_leader

25 HP

At end of your turn, if you've gained life this turn, Colonize X equal to life gained.

British EmpireHoly Roman Order

Active Ability

Hanoverian Expansion (Passive Cost)

At end of your turn, if you've gained life this turn, Colonize X equal to life gained.

Passive

Hanoverian Succession

At end of turn, if you've gained life this turn, Colonize X equal to life gained.

Resource Cap: 12 · Starting Hand: 4

Elizabeth I

elizabeth_leader

25 HP

Whenever you gain a resource, Conviction 1. You can have up to 25 resources.

British EmpireNeutral / Special

Active Ability

Golden Age (Passive Cost)

Whenever you gain a resource, Conviction 1. You can have up to 25 resources.

Passive

Gloriana

Whenever you gain a resource, Conviction 1. Max resources: 25.

Resource Cap: 25 · Starting Hand: 4

Qin Shi Huang

qinshihuang_leader

25 HP

Draw a card for every fourth red card you play.

Imperial China

Active Ability

Mandate of Heaven (Passive Cost)

For every 4th red card you play, draw a card.

Passive

First Emperor

Draw a card for every fourth red card you play.

Resource Cap: 12 · Starting Hand: 4

Wu Zetian

wuzetian_leader

25 HP

Sacrifice a unit - Field a random unit that costs 1 more.

Imperial China

Active Ability

Imperial Transmutation (Cost 2)

Sacrifice a unit - Field a random unit that costs 1 more.

Resource Cap: 12 · Starting Hand: 4

Kublai Khan

khan_leader

25 HP

Kublai Khan gets attack equal to the unit you control with the most attack and attacks target unit.

Imperial ChinaRus Empire

Active Ability

Mongol Fury (Cost 2)

Kublai Khan gets attack equal to the unit you control with the most attack and attacks target enemy unit.

Resource Cap: 12 · Starting Hand: 4

Sun Tzu

suntzu_leader

25 HP

After you've played 5 Ideas, you can draft an Idea.

Imperial ChinaNeutral / Special

Active Ability

Art of War (Cost 0)

After you have played 5 Ideas, Draft an Idea.

Passive

Master Strategist

Track ideas played. After 5 ideas, ability becomes available.

Resource Cap: 12 · Starting Hand: 4

Ivan the Terrible

ivan_leader

25 HP

Your units always have at least 2 attack.

Rus Empire

Active Ability

Terrible Might (Passive Cost)

Your units have at least 2 attack.

Passive

Oprichnina

Your units always have at least 2 attack.

Resource Cap: 12 · Starting Hand: 4

Peter the Great

peter_leader

25 HP

[1]: The next Black unit you field this turn gets +1/+1 and Blockade. / [1]: The next Mercenary you field this turn gets +1/+0 and Inspired.

Rus Empire

Active Ability

Westernization (Cost 1)

Flip between two modes: Black units get +1/+1 and Blockade, or Mercenaries get +1/+0 and Inspired.

Resource Cap: 12 · Starting Hand: 4

Rurik of Ladoga

rurik_leader

25 HP

Every sixth unit you field, choose one of Ruriks Vikings.

Rus EmpireNordic Kingdoms

Active Ability

Rurik's Vikings (Cost 0)

Every sixth unit you field, choose one of Ruriks Vikings.

Passive

Varangian Founder

Track units fielded. Every 6th unit triggers ability.

Resource Cap: 12 · Starting Hand: 4

Catherine II

catherine_leader

25 HP

At end of turn, field a Vassal of Catherine with attack and health equal to the number of ideas you've played this turn.

Rus EmpireNeutral / Special

Active Ability

Enlightened Despot (Passive Cost)

At end of turn, field a Vassal of Catherine with attack and health equal to the number of ideas you've played this turn.

Passive

Mother Russia

Track ideas played this turn. At end of turn, field a Vassal with stats equal to ideas played.

Resource Cap: 12 · Starting Hand: 4

Freydis Eiriksdottir

freydis_leader

25 HP

When you play a unit, the next card you play this turn costs 1 less.

Nordic Kingdoms

Active Ability

Viking Explorer (Passive Cost)

When you play a unit, the next card you play costs 1 less.

Passive

Vinland Pioneer

When you play a unit, the next card you play this turn costs 1 less.

Resource Cap: 12 · Starting Hand: 4

Carolus Rex

carolus_leader

25 HP

After used, Carolus Rex gets a new ability. It costs 1 more until end of turn.

Nordic Kingdoms

Active Ability

Swedish Warfare (Cost 1)

Cycles through 7 different abilities. Costs +1 for each use this turn.

Resource Cap: 12 · Starting Hand: 4

Ragnar Lodbrok

ragnar_leader

25 HP

When you Raid, gain a temporary resource. If you control a Ship, Colonize.

Nordic KingdomsBritish Empire

Active Ability

Viking Raid (Passive Cost)

When you Raid, gain a temporary resource. If you control a Ship, Colonize.

Passive

Sea King

When you Raid, gain a temporary resource. If you control a Ship, Colonize.

Resource Cap: 12 · Starting Hand: 4

Queen Kristina

kristina_leader

25 HP

Start of turn: If you controlled a unit and didn't attack last turn, copy a temporary card from your opponents hand. From turn 10, add 2 cards from anywhere instead.

Nordic KingdomsNeutral / Special

Active Ability

Royal Intrigue (Passive Cost)

Start of turn: If you controlled a unit and didn't attack last turn, copy a temporary card from your opponents hand. From turn 10, add 2 cards from anywhere instead.

Passive

Collector Queen

If you had a unit and didn't attack, copy a card from opponent. After turn 10, get 2 random cards instead.

Resource Cap: 12 · Starting Hand: 4

Frederick Barbarossa

barbarossa_leader

25 HP

Pay 3 life, draw a card

Holy Roman Order

Active Ability

Imperial Sacrifice (Cost 0)

Deal 3 damage to your leader, draw a card.

Resource Cap: 12 · Starting Hand: 4

Charlemagne

charlemagne_leader

25 HP

At the start of your turn, field a 1/1 that when it deals damage, gain that much life.

Holy Roman Order

Active Ability

Charlemagne's Squire (Passive Cost)

At the beginning of your turn, field a 1/1 Charlemagne's Squire with "When this deals damage, gain that much life".

Passive

Holy Roman Emperor

At start of turn, field a 1/1 Squire with lifelink.

Resource Cap: 12 · Starting Hand: 4

Emperor Leopold II

leopold_leader

25 HP

Give a unit +1/+1 and gain 1 life.

Holy Roman OrderAmerican Republic

Active Ability

Habsburg Blessing (Cost 1)

Give a unit +1/+1 and gain 1 life.

Resource Cap: 12 · Starting Hand: 4

Otto I

otto_leader

25 HP

Sacrifice a unit. Gain 1 life and 1 resource.

Holy Roman OrderNeutral / Special

Active Ability

Imperial Sacrifice (Cost 1)

Sacrifice a unit. Gain 1 life and 1 resource.

Resource Cap: 12 · Starting Hand: 4